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MZ the RPG 3 Beta Testing

Posted by Game-Max - June 23rd, 2009


Alright well I've finnished the first two battles and I'm hoping to get some people to test them. I just need people to play the battles and give me some ffed back. The main things I'm looking for are:

-Any Bugs?
-Is it too hard?
-Is it too easy?
-Was this enjoyable for you?

So here's the links for the first two battles.

Battle 1

Battle 2

Hopefully you've played the first one's and already know how to play. If not though here's some brief instructions:

Use the W,A,S,D and arrow keys to make selections. Ex. to attack press D, use the arrow keys to chose your tareget (only one in this case), and then press D again. Other then that it plays out like a regular RPG.

Changes in the battle system from the previous 2!
-Now using W,A,S,D instead of A,S,Z,X simply for comfort and convience of hand possitioning
-Added some timed hits on certain attacks. During the battle when you see a "!" over your characters head press the key again for a stronger attack.

Timed hit Example: Press D to attack, choose your target, Press D again, upon seeing the vibrating "!" press D again for a stronger attack (With specials it would be A instead of D obviously).

Notes/Tips:
-Pressing the key before the "!" will result in a failed timed hit so don't just button mash
-Make sure to block an enemies charged attack! It's VERY obvious when they charge up!

K, so with that all said start beta testing. I will have a beta testers section in my credits


Comments

Ok. I just got done with both the battles. There are no bugs at all, the diffculty is just right, and i enjoyed playing it. I hope this helps out wouth your beta testing at all.

thanks, it does

I'm not quite sure if it a bug or not, but in the second battle, when fighting against Megaman, I simply kept lowering his attack power over and over and realized one of his attacks do more damage than his charged attack, which takes two turns to use. It was Megaman's charged shot. (Single large shot fire from the buster) Other than that I thought the battles were great. It would also be a little better i my opinion if the rage bar still went up even if you took little to no damage instead of going up according to how much damage you take. Hope this helps. Great game! ^^

tryed doing the same thing you described and didn't find the same problem. my only question is were you blocking it and maybe thats why it was doing less?

beat both they work fine
difficulty - just right but maybe a tad long for the second battle
no bugs (I tried all the moves) although some seem pointless since most of the moves I wont be using (due to the fact I have atk/def break and charge shot) but they should stay in there for low SP I guess
I'm somewhat dissapointed there was no team battles in this one I'd really appreciate it if you added the party function again (but there already designed so I'll wait till next time) and maybe 2battles are a bit too short per part
can't wait for it though!

thanks for the feed back. yeah sory no 2 vs # battles on this episode although I'm currently in the midst of coding a 1 vs 2 which will be added.

This is going to sound bad... but I played both of them I lost the first time on both but owned it the second time wierd I know... but everything seemed to work fine used the items and the abilities all of that and nothing seemed to break or have some wierd side effect, pretty stable game and fun too. Hope this helps you out even though it is just compliments =P

deffinatly helps. it's good to know that people will try again when they lose instead of getting frusterated. one of my biggest concerns is that people will lose a battle and just give up and not get to see the rest of the flash.

Battle 1: Perfect, no bugs difficulty easy enough, found it enjoyable but make the Limit break gauge fill up alittle faster if you will.Battle 2:very good Zero was fun to play as until when i lowered megaman's Attack power to zero and his weak attacks did nothing at all and my Limit break didn't fill up, so all im asking to make it harder make it so you cant lower his attack all the way to zero, or to make it quicker by making it so his attacks when they hit "0" still fill up limit break. But in all amazing job : ]

good to know. currently the code I'm using makes the limit fill up in proportion to damage (the same way it does in FF7). perhaps I'll add another rage capsule to the item stock just to help a bit with this problem.

I just finished the ttwo battles and the difficulty for the first one was perfect. The second one was perfect as well but could zero have more E-tanks?

I may add one more. I don't want it to be too too easy though. Initially he only had 1 e-tank when I was playing it and I found that pretty easy. I upped it to 3 before beta testing. I may up it one more time before submitting but like I said I do want there to still be a bit of a chalange.

This is tight man. Nothing really wrong. The interface could be a bit sexier looking, right now it looks kinda mediocre but overall great work. It's really good

yeah, looking at it now I can see how it could be viewed as medicore. Although the interface wasn't really a big cocern for me. The game mechanics and the code were what I was mainly focused on. I'll keep that in mind for future episodes though and maybe try to make things a bit nicer looking.

So i just finished the battles, and I found no problems at all! I went through every skill and they all seemed to work out fine, no weird side effects. Difficulty was good for both of them as well, and if i had lost, i would get back on that horse again and show Zero/Megaman who is BOSS! I like the idea on your Limit Break, it works well. Cant wait to see the finshed product :D

thanks for the comments. all this information is deffinatly helpful and it helps me make a better final product. hoping to have this flash submitted in the next 5 - 15 days.

I played each battle, and both were extremely good. The difficulty was just right, and I ended up using all of my healing in the second battle. I actually really liked the pacing of the turns- it was fast enough to not be a simple rallying back and forth of attacks going on forever. The only minor problem is the interface- it looked pretty dull and was a little difficult to get used to navigating the menus. But the limit breaks were awesome, I liked the variety of attacks, the "!" action commands, and I could not find any bugs. I'm looking forward to it!

thanks for the comments, glad to know it was enjoyable for you. Yeah the interface is deffinatly something I'll have to keep in mind for the next episode.

Ah, perfect. As the others say no bugs at all for either battles. The interface could use some work to look nicer. Do you have any music in mind for what you're going to use for the battles? I'm curious about that. The difficulty was just right, or perhaps a little easy. Playing Zero was much easier than playing as Mega man, that's for sure. Will be keeping an eye out for this :D

thanks for the comments. the music was attached to the video that precedes the battle actually which is why there silent for right now. Right now I'm planning on using "Armed with courage" by nemesis theory for the first battle and "Rockman X5 - X vs Zero" by esdeer for the second.

Hey there! Im here to let you know what i thought about the battles!

1st battle (Controling Megaman): I liked it! It had perfect difficulty because in lots of games like this you have to follow a specific patern of attacks or else you lose no matter what. In this however you caould do multiple things and still win. This game is one that isnt meant for losing. Its one thats meant to let you have a little fun while watching the story/movie thing.

2nd battle (Controlling Zero): It was fun! It was quite easy however. When you think about it, Zeros attack break is the best move. i used it till i had about 100 sp left and magemans noraml attack already did 0 damage each time (excluding when he does a critical and shoots a larger balst. this still did 300-500 damage). I took him down to 5000 hp and decided, "what the hell... i might as well destroy all his attacks." so i used attack break tons of time until every attack he made did zero damage (his charge spaecial only did 0 damage when you block, it did only 40 when you block before i took him to the 5000 hp). It was an easy battle but i found it fun to have total control of your enemy. My suggestion for this battle is to raise the SP cost of "Attack Break" and "Defnce Break"

You did a very good job and i cant wait to see why megaman is fighting zero! Please inform me when the next chapter comes out!

thanks for the comments, glad you enjoyed it. yeah the attack defence break tactic is something I discovered aswell. it also works with using megamans defence up multiple times to make zero's attacks to 0 damage. most people when playing however will just attack with the stronger techniques instead of using the breaks/boosts multiple times (since it is pretty time consuming and tidius) which is why I made them have such a low sp cost. I'll deffinatly let you know when it's out. I've been working alot on it recently and managed to finnish the third battle alot faster then I thought I would. I'm hoping to submit very soon as long as nothing goes wrong to slow me down.

you know, Mega Zelby RPG 3 the game was submitted exactly four years after the first of the original flash series.

O_o oh wow, I just checked that out and your right. the dates and even the times are exactly the same. I actually didn't even realize that until you just pointed it out. thats pretty amazing, I seriously didn't even plan to do that.